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How to run your retina display at its native resolution

How to run your retina display at its native resolution

In the old days when you purchased a monitor you had to decide between higher resolution and larger text. If your monitor’s native resolution was too high, you were plagued with either living with small text or running the screen at a lower resolution. People buying a 4K monitor today see the same issue, but there is now an easy way to get that running in Retina mode.

Apple’s solution to this issue was to introduce what they call “Retina displays” on Macs. That simply means a monitor where your effective number of pixels displayed is less than the actual number of pixels displayed. The screen on the iMac with 5K Retina Display screen will have four actual pixels – two vertical and two horizontal – for each effective pixel. By doing this at high resolutions, the result is text that is crystal clear and print-like without any individual pixels being apparent.

Enabling Retina Mode on your Third-Party 4K Monitor

Your Retina-capable Mac will default to using this Retina mode for its built-in monitor, but it will not do so for any external, third-party monitor. The good news is that a simple System Preferences tweak in Mavericks 10.9.3 and later will allow you to set Retina mode manually for your third-party, 4K monitor. Just confirm that your Mac will drive a 4K monitor before making your purchase.

How to run your retina display at its native resolutionThe same windows on the same 28″ 4K monitor. Left is “Retina” mode, the right is the display’s default resolution.

Go into System Preferences > Displays and you should get a separate window appearing on each of your attached monitors. The “Default for display” option will likely be selected and, as mentioned, on your non-Apple 4K monitor that will result in very small images and text. Here is where you choose “Scaled,” after which you’ll have a series of five options ranging from “Larger Text” to “More Space.” Fear not: regardless of which option you choose here your Mac will still be sending information to your screen at full resolution, it will just be using those extra pixels to smooth out the elements it is displaying. Fonts will be smooth and clear and those jagged edges of your windows will be a thing of the past.

How to run your retina display at its native resolutionThis is a third-party 4K monitor running in “Retina” mode. Native resolution is 3840×2160, using higher-pixel density to display a 2560×1440 image.

If you want to actually have your Mac send a lower-resolution image on your monitor, or if you simply want to choose an option different from one of the five that are presented, Option-click the word “Scaled” in this preference pane and you’ll get a much longer list. Check the “Show low resolution modes” box to see all your options. Anything with “(low resolution)” displayed will actually send that resolution to your screen. Everything else will send a full-resolution image to your screen in what we’ll call “Retina” mode.

How to run your retina display at its native resolutionOption-click on “Scaled” to see even more choices for your monitor, including “low resolution” mode that actually sends a lower resolution to your monitor.

Low Resolution Mode is Available on Built-In Displays, Too

Even if you don’t have a third-party 4K monitor you can still experiment with these options. The Displays preference pane acts the same way with your Mac’s built-in Retina display, too, except that “Default for display” automatically chooses the Retina mode.

Chris Hoffman is Editor-in-Chief of How-To Geek. He’s written about technology for over a decade and was a PCWorld columnist for two years. Chris has written for The New York Times and Reader’s Digest, been interviewed as a technology expert on TV stations like Miami’s NBC 6, and had his work covered by news outlets like the BBC. Since 2011, Chris has written over 2,000 articles that have been read nearly one billion times—and that’s just here at How-To Geek. Read more.

How to run your retina display at its native resolution

You’ve probably heard that it’s important to use your display’s native resolution – assuming you’re using an LCD flat-panel monitor instead of an ancient CRT monitor. With a LCD, using a lower resolution will result in inferior image quality.

Windows generally defaults to your monitor’s native resolution, but many PC games will often default to lower resolutions.

Effects of Using a Non-Native Resolution

You can see the effects of using a non-native resolution yourself if you’re using an LCD monitor. Right-click your desktop and select Screen resolution. From the window that appears, click the Resolution box and select a resolution other than the one recommended for your monitor (this is your monitor’s native resolution).

How to run your retina display at its native resolution

After selecting a lower resolution, you’ll see its results. Fonts and images will be blurry and everything will generally look lower-quality and less-sharp. This is very different from how a CRT (cathode ray tube) monitor worked. With an old CRT monitor, you wouldn’t see worse image quality when using a lower resolution.

LCD vs. CRT

In a CRT, an electron gun shoots a stream of electrons that is filtered to become the image that appears on your screen. The exact details behind how a CRT monitors work is beyond the scope of this article, but the important point is that a CRT monitor can display an image at any resolution at or below its maximum resolution. When an 800×600 signal is sent the the monitor, it produces an 800×600 image that takes up the full area of the screen.

How to run your retina display at its native resolution

Unlike a CRT monitor, a modern LCD display contains a certain number of individual pixels. Think of each pixel as a small light that can be one of several colors (it actually produces a color through a combination of its red, green and blue elements). The image on your screen is built from the combination of these pixels. The number of pixels in an LCD results in its native resolution – for example, a laptop with a 1366×768 resolution has 1366×768 pixels.

How to run your retina display at its native resolution

When an LCD monitor runs in its native resolution – 1366×768 in the example above — each pixel on the LCD corresponds to a pixel in the image sent by your computer’s video card. This produces a sharp, clear image.

What Happens When You Use a Non-Native Resolution

Now, imagine that your computer’s video card sends an 800×600 image to a 1366×768 LCD — you’ll see that the 800×600 image doesn’t evenly correspond to the number of pixels in the LCD. To produce an image smaller than its native resolution, the display would still be using 1366×768 pixels – so the display must interpolate (scale) the image to be larger and fill the screen. In the example here, the aspect ratios (4:3 for 800×600 and 16:9 for 1366×768) are different – so not only will the image be enlarged, the image will be distorted.

This is similar to enlarging an image in an image-editing program – you’ll lose clarity and, if the image is a different aspect ratio, it will appear distorted. For example, here I’ve taken a screenshot of How-To Geek at 800×600 and enlarged it to 1366×768 (I then shrunk it, maintaining the aspect ratio, so it would fit this article.) As you can see, the image is blurry from being enlarged and distorted from being widened. This is what your LCD does when you use a non-native resolution.

How to run your retina display at its native resolution

When playing games on an LCD, bear in mind that using your native resolution is important for graphics quality – although other settings may be more important, as producing a larger image takes more graphics horsepower.

If you want fonts and other elements on your screen to be larger and easier to read, you should try adjusting the size of the elements in your operating system rather than changing your monitor’s resolution.

Anthony Heddings is the resident cloud engineer for LifeSavvy Media, a technical writer, programmer, and an expert at Amazon’s AWS platform. He’s written hundreds of articles for How-To Geek and CloudSavvy IT that have been read millions of times. Read more.

How to run your retina display at its native resolution

MacBook displays normally run at a scaled resolution, which uses the additional pixels of higher resolution monitors to improve the clarity of text on screen while keeping everything at the same size. However, this leads to the display essentially being “zoomed in” with everything much bigger than it should be.

If the display runs at its native, non-scaled resolution, you’ll have a lot more space to work with, which may be good for those who are trying to squeeze every inch of workspace out of a smaller MacBook.

Try Out the Built-in Controls First

Apple does include some controls for changing how zoomed in the display is, which you can find under the “Display” settings in System Preferences:

How to run your retina display at its native resolution

If you’re currently using the default settings, it’s probably best to try this out before resorting to a third-party solution.

Run at Native with Retina Display Menu

Retina Display Menu is a simple menu bar app that lets you select a custom resolution from a drop-down list. It’s an older app but has no issues running on macOS Mojave. If it ends up breaking in the future, you can try SwitchResX, which has been updated much more recently, but is a paid app.

Download the DMG for the app from the release link at the bottom of the app’s page and open it up. From the icon in the menu bar, you can select which resolution you want to run.

How to run your retina display at its native resolution

RDM does allow you to run higher resolutions than your native display, but they’ll be blurry as it will have to interpolate. Here my 13″ MacBook has a native resolution of 2560×1600, but is able to run at closer to 4K with scaling. It won’t look particularly good though, and might be too small to even read, so it’s best to stick with your native resolution. You can find your native resolution under the “Display” tab in About This Mac.

RDM has support for multiple displays at once, and even for changing refresh rates of high refresh rate displays, though may be limited if you have an older DisplayPort cable.

It’s not without some bugs and inconveniences though. Even if you launch the app at startup, it won’t load your default resolution, leaving you to manually select it. Additionally, if you use multiple monitors, every time you unplug your secondary monitor, your MacBook’s monitor will be reset to the default settings, and you’ll have to reselect the resolution you use again. Sometimes it will bug out and you’ll have to select the resolution twice. Overall though, it does its job pretty well.

How to run your retina display at its native resolution

In the old days when you purchased a monitor you had to decide between higher resolution and larger text. If your monitor’s native resolution was too high, you were plagued with either living with small text or running the screen at a lower resolution. People buying a 4K monitor today see the same issue, but there is now an easy way to get that running in Retina mode.

Apple’s solution to this issue was to introduce what they call “Retina displays” on Macs. That simply means a monitor where your effective number of pixels displayed is less than the actual number of pixels displayed. The screen on the iMac with 5K Retina Display screen will have four actual pixels – two vertical and two horizontal – for each effective pixel. By doing this at high resolutions, the result is text that is crystal clear and print-like without any individual pixels being apparent.

Enabling Retina Mode on your Third-Party 4K Monitor

Your Retina-capable Mac will default to using this Retina mode for its built-in monitor, but it will not do so for any external, third-party monitor. The good news is that a simple System Preferences tweak in Mavericks 10.9.3 and later will allow you to set Retina mode manually for your third-party, 4K monitor. Just confirm that your Mac will drive a 4K monitor before making your purchase.

How to run your retina display at its native resolutionThe same windows on the same 28″ 4K monitor. Left is “Retina” mode, the right is the display’s default resolution.

Go into System Preferences > Displays and you should get a separate window appearing on each of your attached monitors. The “Default for display” option will likely be selected and, as mentioned, on your non-Apple 4K monitor that will result in very small images and text. Here is where you choose “Scaled,” after which you’ll have a series of five options ranging from “Larger Text” to “More Space.” Fear not: regardless of which option you choose here your Mac will still be sending information to your screen at full resolution, it will just be using those extra pixels to smooth out the elements it is displaying. Fonts will be smooth and clear and those jagged edges of your windows will be a thing of the past.

How to run your retina display at its native resolutionThis is a third-party 4K monitor running in “Retina” mode. Native resolution is 3840×2160, using higher-pixel density to display a 2560×1440 image.

If you want to actually have your Mac send a lower-resolution image on your monitor, or if you simply want to choose an option different from one of the five that are presented, Option-click the word “Scaled” in this preference pane and you’ll get a much longer list. Check the “Show low resolution modes” box to see all your options. Anything with “(low resolution)” displayed will actually send that resolution to your screen. Everything else will send a full-resolution image to your screen in what we’ll call “Retina” mode.

How to run your retina display at its native resolutionOption-click on “Scaled” to see even more choices for your monitor, including “low resolution” mode that actually sends a lower resolution to your monitor.

Low Resolution Mode is Available on Built-In Displays, Too

Even if you don’t have a third-party 4K monitor you can still experiment with these options. The Displays preference pane acts the same way with your Mac’s built-in Retina display, too, except that “Default for display” automatically chooses the Retina mode.

Learn about the Retina display built into your Mac or external Apple display.

The pixel density of Retina displays is so high that your eyes can’t detect individual pixels at a normal viewing distance. This gives content incredible detail and dramatically improves your viewing experience.

Mac computers that have a Retina display

  • 16-inch MacBook Pro models introduced in 2021. Native resolution: 3456 x 2234 at 254 pixels per inch. Support for one billion colors.
  • 14-inch MacBook Pro models introduced in 2021. Native resolution: 3024 x 1964 at 254 pixels per inch. Support for one billion colors.
  • 16-inch MacBook Pro models introduced in 2019. Native resolution: 3072 x 1920 at 226 pixels per inch. Support for millions of colors.
  • 15-inch MacBook Pro models introduced in 2012 or later, except the MacBook Pro (15-inch, Mid 2012). Native resolution: 2880 x 1800 at 220 pixels per inch. Support for millions of colors.
  • 13-inch MacBook Pro models introduced in late 2012 or later. Native resolution: 2560 x 1600 at 227 pixels per inch. Support for millions of colors.

MacBook Air models introduced in 2018 or later. Native resolution: 2560 x 1600 at 227 pixels per inch. Support for millions of colors.

MacBook models introduced in 2015 or later. Native resolution: 2304 x 1440 at 226 pixels per inch. Support for millions of colors.

  • 24-inch iMac models introduced in 2021. Native resolution: 4480 x 2520 at 218 pixels per inch. Support for one billion colors.
  • 27-inch iMac models introduced in 2014 or later. Native resolution: 5120 x 2880. Models introduced in 2014 and 2015 support millions of colors, and models introduced in 2017 or later support one billion colors.
  • 21.5-inch iMac models introduced in 2015 or later, except the iMac (21.5-inch, 2017) and iMac (21.5-inch, Late 2015). Native resolution: 4096 x 2304. The Retina model introduced in 2015 supports millions of colors, and models introduced in 2017 or later support one billion colors.

All iMac Pro models. Native resolution: 5120 x 2880. Support for one billion colors.

Apple external displays that have a Retina display

Apple Pro Display XDR. Native resolution: 6016 x 3384 at 218 pixels per inch. Support for one billion colors.

Apple Studio Display. Native resolution: 5120 x 2880 at 218 pixels per inch. Support for one billion colors.

Change the resolution of your display

Your Mac automatically chooses a default resolution that is optimal for your display. To change the resolution:

  1. Choose Apple menu  > System Preferences.
  2. Click Displays. If you have multiple displays connected, click Display Settings, then select your display.
  3. Select Scaled, then select any of the four or five scaled resolutions, depending on your Mac model. With scaled resolutions, text and objects can appear larger and more visible, or smaller to provide more space for windows and apps.
    How to run your retina display at its native resolution

If you’re also using an external display

If you’re using an external display to extend your desktop, you can choose a preferred resolution for each display. To see additional resolutions for the external display, press and hold the Option key while selecting the Scaled button.

If you’re using an external display to mirror your built-in display, your Mac optimizes for whichever display is selected in the ”Optimize for” pop-up menu. Allow your Mac to choose the best resolution for that display, or select Scaled and choose a different resolution.

How to run your retina display at its native resolution

When mirroring your displays, you can optimize for the external display instead of your built-in display.

Using apps with a Retina display

If an app looks different than you expect on your Retina display or high-resolution external display, try opening the app in low-resolution mode:

  1. Quit the app.
  2. Open the Applications folder.
  3. Click the app once to select it, then choose Get Info from the File menu.
  4. From the Get Info window that opens, select the checkbox labeled ”Open in Low Resolution.”
  5. Close the Get Info window and open the app again.

Some apps that work best in low-resolution mode or that work only in low-resolution mode will have this mode already turned on, and in that case you might not be able to turn it off. The app developer might offer an update that includes support for the Retina display.

Using Boot Camp and Windows with a Retina display

  • Boot Camp supports resolutions up to 3840 x 2160.
  • When your Mac is using the Apple-supplied Windows Support Software, Windows starts up with the maximum dpi (pixels) it supports, which is 144 dpi, or 150-percent magnification. As a result, items on the display appear small, with a lot of space. You can use the Windows Display control panel item to adjust this setting in Windows.

Information about products not manufactured by Apple, or independent websites not controlled or tested by Apple, is provided without recommendation or endorsement. Apple assumes no responsibility with regard to the selection, performance, or use of third-party websites or products. Apple makes no representations regarding third-party website accuracy or reliability. Contact the vendor for additional information.

How to run your retina display at its native resolution

When it comes to most modern Macs, they come equipped with ultra high-resolution displays known as Retina displays.

These displays are the same size as standard displays, but come with much denser pixel-per-inch (PPI) specifications than your average display.

In this tutorial, we’ll be showing you how you can launch apps on your Retina display Mac in normal resolution, rather than in its higher Retina display resolution form.

Why to launch apps in non-Retina resolution

For most people, this is a question of why you would actually want to do this in the first place. After all, you just spent a bunch of money on your fancy Mac, and you don’t want to sacrifice viewing quality because the Retina display looks so nice.

On the other hand, there are a number of reasons why you may want to launch an app in standard resolution, rather than in Retina resolution; for example:

  • To troubleshoot video card problems
  • To better accommodate an external display
  • To reduce impact on system resources
  • To reduce graphics card heat output
  • To reduce problems if an app has a bug in Retina resolution mode
  • And more…

While I understand most apps work without a hitch, it’s good to know that it’s possible to launch your apps in their native resolution mode. So without further ado, let’s discuss how you can do it.

How to launch Mac apps in standard resolution

If you’ve got a Retina display-enabled Mac, you can follow these steps to launch an app in standard resolution instead of Retina Display resolution:

1) Open a Finder window and navigate to your Applications folder.

How to run your retina display at its native resolution

2) Right-click on the app you want to open in low resolution mode from now on, and click on Get Info from the list.

How to run your retina display at its native resolution

3) In the Get Info menu, you will want to put a check mark in the box next to Open in Low Resolution.

How to run your retina display at its native resolution

4) From your Applications folder, launch the app you just changed the settings on and it will launch in the standard resolution instead of the higher PPI resolution that was formatted for your Retina display.

What’s the difference?

With the Retina display resolution, you would get crisp text and ultra sharp edges, but with the standard resolution, you’re going to see a hazy and/or blurry effect to almost everything in the app because it’s being rendered at half of the resolution that it was intended to be.

In the example below, the top is rendered in Retina display resolution, and the bottom is rendered in standard resolution. You can see a clear difference in clarity between the two if you focus on the buttons in the navigation bars, as well as on the text throughout the screenshots.

How to run your retina display at its native resolution

In the terms of what this will do for you, if you’re running an external display with an ultra-high resolution and you don’t think your computer’s graphics can keep up with it, then reducing the resolution of the apps you intend to use on it is one way to reduce the load on your GPU to prevent poor performance or hardware damage.

In many cases, apps will load quicker because they don’t have to spend too much time rendering. On the other hand, many modern computers are so fast that you may not even notice the differences. They’ll be minimal at best.

Wrapping up

Indeed your Mac comes with a way of launching apps, whether they’re pre-installed or third-party, in a lower standard resolution mode.

Although I don’t recommend it from a cosmetic standpoint, there are some cases, such as when performance is more important, where you may be able to take advantage of the feature, even if just temporarily

You might also like:

Did you know you could launch Mac apps in standard resolution on your Retina display-equipped Mac? Share in the comments!

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Find out about the Retina display built into your Mac or external Apple display.

The pixel density of Retina displays is so high that your eyes can’t detect individual pixels at a normal viewing distance. This gives content incredible detail and dramatically improves your viewing experience.

Mac computers that have a Retina display

  • 16-inch MacBook Pro models introduced in 2021. Native resolution: 3456 x 2234 at 254 pixels per inch. Support for one billion colours.
  • 14-inch MacBook Pro models introduced in 2021. Native resolution: 3024 x 1964 at 254 pixels per inch. Support for one billion colours.
  • 16-inch MacBook Pro models introduced in 2019. Native resolution: 3072 x 1920 at 226 pixels per inch. Support for millions of colours.
  • 15-inch MacBook Pro models introduced in 2012 or later, except the MacBook Pro (15-inch, Mid 2012). Native resolution: 2880 x 1800 at 220 pixels per inch. Support for millions of colours.
  • 13-inch MacBook Pro models introduced in late 2012 or later. Native resolution: 2560 x 1600 at 227 pixels per inch. Support for millions of colours.

MacBook Air models introduced in 2018 or later. Native resolution: 2560 x 1600 at 227 pixels per inch. Support for millions of colours.

MacBook models introduced in 2015 or later. Native resolution: 2304 x 1440 at 226 pixels per inch. Support for millions of colours.

  • 24-inch iMac models introduced in 2021. Native resolution: 4480 x 2520 at 218 pixels per inch. Support for one billion colours.
  • 27-inch iMac models introduced in 2014 or later. Native resolution: 5120 x 2880. Models introduced in 2014 and 2015 support millions of colours, and models introduced in 2017 or later support one billion colours.
  • 21.5-inch iMac models introduced in 2015 or later, except the iMac (21.5-inch, 2017) and iMac (21.5-inch, Late 2015). Native resolution: 4096 x 2304. The Retina model introduced in 2015 supports millions of colours, and models introduced in 2017 or later support one billion colours.

All iMac Pro models. Native resolution: 5120 x 2880. Support for one billion colours.

Apple external displays that have a Retina display

Apple Pro Display XDR. Native resolution: 6016 x 3384 at 218 pixels per inch. Support for one billion colours.

Apple Studio Display. Native resolution: 5120 x 2880 at 218 pixels per inch. Support for one billion colours.

Change the resolution of your display

Your Mac automatically chooses a default resolution that is optimal for your display. To change the resolution:

  1. Choose Apple menu  > System Preferences.
  2. Click Displays. If you have multiple displays connected, click Display Settings, then select your display.
  3. Select Scaled, then select any of the four or five scaled resolutions, depending on your Mac model. With scaled resolutions, text and objects can appear larger and more visible, or smaller to provide more space for windows and apps.
    How to run your retina display at its native resolution

If you’re also using an external display

If you’re using an external display to extend your desktop, you can choose a preferred resolution for each display. To see additional resolutions for the external display, press and hold the Option key while selecting the Scaled button.

If you’re using an external display to mirror your built-in display, your Mac will optimise for whichever display is selected in the “Optimise for” pop-up menu. Allow your Mac to choose the best resolution for that display, or select Scaled and choose a different resolution.

How to run your retina display at its native resolution

When mirroring your displays, you can optimise for the external display instead of your built-in display.

Using apps with a Retina display

If an app looks different than you expect on your Retina display or high-resolution external display, try opening the app in low-resolution mode:

  1. Quit the app.
  2. Open the Applications folder.
  3. Click the app once to select it, then choose Get Info from the File menu.
  4. From the Get Info window that opens, select the tick box labelled ”Open in Low Resolution”.
  5. Close the Get Info window and open the app again.

Some apps that work best in low-resolution mode or that work only in low-resolution mode will have this mode already turned on, and in that case you might not be able to turn it off. The app developer might offer an update that includes support for the Retina display.

Using Boot Camp and Windows with a Retina display

  • Boot Camp supports resolutions up to 3840 x 2160.
  • When your Mac is using the Apple-supplied Windows Support Software, Windows starts up with the maximum dpi (pixels) it supports, which is 144 dpi, or 150-percent magnification. As a result, items on the display appear small, with a lot of space. You can use the Windows Display control panel item to adjust this setting in Windows.

Information about products not manufactured by Apple, or independent websites not controlled or tested by Apple, is provided without recommendation or endorsement. Apple assumes no responsibility with regard to the selection, performance or use of third-party websites or products. Apple makes no representations regarding third-party website accuracy or reliability. Contact the vendor for additional information.

JackBlack2006

  • Jun 24, 2013
  • #1
  • Hi. Excuse me for my English. I’m trying to make it simple.

    1, Prepare SwitchResX, PlistEdit Pro and IORegExplorer. SwitchResX is not a must but I recommend it.

    2, Enable HiDPI if you haven’t done it

    Log out and log back in if you’d like to be sure. Also works if you have Quartz Debug.

    3, Extract EDID in SwitchResX. Or from IOReg as in Picture A.

    4, In Terminal, run

    You also need to find IODisplayPrefsKey but it would must easier to get that in IOReg, as shown in Picture A. In my case I got this

    Hence the value: AppleDisplay-38a3-67f1

    5, Create a folder on the desktop and name it DisplayVendorID-****. In my case it was

    Use the Get Info panel to make sure this text file HAS NO EXTENSION.

    6, Edit this DisplayProductID-*** file in PlistEdit Pro. Add the following children and edit their values with your own DisplayProductID DisplayVendorID and EDID data.

    In my case, it was like

    8, Convert your custom resolution with a Hexadecimal Converter/Decimal Converter

    My GPU supports 2560 x 1600 max. My display supports 1920 x 1080 max. So I will need 2560 x 1440 for retina.

    00000A00 = 2560
    000005A0 = 1440
    00000001 This one doesn’t really matter.

    I also added 1366 x 768 because I could not stand 1360 x 768 provided by OS X.

    Someone with 780 SLI or 7990 Cross-Fire may set 3840 x 2160 for 1920 x 1080 HiDPI. lol

    Therefore, in your PlistEdit Pro it should look similar to mine:

    9, Copy your DisplayVendorID folder to /System/Library/Displays/Overrides

    Now you can take a look in SwitchResX. Your custom resolutions should show up as “scaled” and “system-inactive”. If you don’t have SwitchResX it doesn’t matter either.

    Restart and voila!

    Do NOT try to choose 2560 x 1440, though. You will get a white screen or worse. Choose 1280 x 720 HiDPI instead.

    A. Some other tutorial shows how to add custom resolutions with Switchres and Quartz Debug. It seems for laptops only. I was unable to add resolutions on my Hackintosh. Instead I got irrelevant DisplayVendorID folders in /System/Library/Displays/Overrides . Make sure you delete these folders before applying this tutorial.

    B. I have not tested it with multiple displays, laptops or even TV. It is possible to be the same and, following this tutorial, you can add multiple EDID profiles to /System/Library/Displays/Overrides

    C. Known issues: Lag a tiny bit when switching spaces. Also white screen for less than a second after logging in but before your retina desktop shows up. But it works fine on my Hackintosh now.

    D. Do tell me if it would burn your GPU when you play games. lol

    A lot of thanks to Apple, Steve, Hackintosh hackers, this forum, and especially authors of these two posts

    Pentium G840
    Gigabyte H61M-DS2 rev.2.2 F8
    Samsung DDR3 1600 4G
    MSI R6670-MD2GD3v2
    Hitachi 320 GB (WIN 7 X86 SP1)
    Seagate 500 GB (10.8.4)
    NEC VE2201XG Display 1280×720 HiDPI

    How to run your retina display at its native resolution

    Flexter

    • Dec 3, 2013
  • #2
  • How to run your retina display at its native resolution

    ninjawars

    • Dec 3, 2013
  • #3
  • dasboot5

    • Dec 3, 2013
  • #4
  • How to run your retina display at its native resolution

    BulletproofBob

    • Dec 3, 2013
  • #5
  • Do you know if this works past 1080p?
    There is a great tool Retina Desktop Manager that does all this automatically and makes it super easy to turn on HiDPI for any resolution but seems to cap at 1080p. I have a 2560x1440p resolution on my monitors and can’t seem to get past 1080p using HiDPI.

    I’d love to use HiDPI as the difference is huge, but it scales the display to the 1080p max (although the monitor is still running at full native resolution, everything is just too big).

    How to run your retina display at its native resolution

    madman1234

    • Dec 3, 2013
  • #6
  • How to run your retina display at its native resolution

    ninjawars

    • Dec 5, 2013
  • #7
  • dude,
    when i export my EDID i don’t see anything even close to this —-> AP///////wA4o/FnAQEBAQYWAQOAMBt4KpLFollVnicOUFS/7wCBQIGAlQCzANHAAQEB AQEBAjqAGHE4LUBYLEUA3QwRAAAeAAAA/QA4Sx5QEQAKICAgICAgAAAA/ABWRTIyMDFY
    RwogICAgAAAA/wAyMjExMTUzME5DCiAgAFM=

    where did you copy this line from , i don’t even see it on your first screen shot.
    also you didn’t say if to put that text file in the folder and i assume that yes i should . thanks for the tutorial but try to be more accurate so people can actually follow it . also when i open that text file you asked to create with no extension , the plist editor pro shows error when open the file . i don’t know why people keep creating text tutorial , there is youtube and you can actually save a lot of time for people , anyway thanks

    dacmcbibs

    • Dec 5, 2013
  • #8
  • dude,
    when i export my EDID i don’t see anything even close to this —-> AP///////wA4o/FnAQEBAQYWAQOAMBt4KpLFollVnicOUFS/7wCBQIGAlQCzANHAAQEB AQEBAjqAGHE4LUBYLEUA3QwRAAAeAAAA/QA4Sx5QEQAKICAgICAgAAAA/ABWRTIyMDFY
    RwogICAgAAAA/wAyMjExMTUzME5DCiAgAFM=

    where did you copy this line from , i don’t even see it on your first screen shot.
    also you didn’t say if to put that text file in the folder and i assume that yes i should . thanks for the tutorial but try to be more accurate so people can actually follow it . also when i open that text file you asked to create with no extension , the plist editor pro shows error when open the file . i don’t know why people keep creating text tutorial , there is youtube and you can actually save a lot of time for people , anyway thanks

    export it in hex by using this command : ioreg -lx
    it still won’t look the same as what is above, until you put it into plistedit pro – once you do that it will convert it into something like the above

    That was the easy part

    Even after doing all of this my hack doesn’t show the custom resolutions, from what i have read it looks like an nvidia issue (newer drivers seem to block custom resolutions) but i’ve been too lazy to try this with the intel graphics to confirm.

    anyway, hope this helps i was stuck on this step for a bit myself

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    wtffff i do not understand this!

    Just select your click then download button, and complete an offer to start downloading the ebook. If there is a survey it only takes 5 minutes, try any survey which works for you.

    lol it did not even take me 5 minutes at all! XD

    Learn how to get the most out of the Liquid Retina XDR display on your iPad Pro 12.9-inch (5th generation).

    The Liquid Retina XDR display on iPad Pro was engineered by Apple to meet our incredibly high standards. This display delivers Extreme Dynamic Range with high contrast and high brightness. ProMotion and True Tone display technologies deliver a responsive and natural viewing experience. Ultra-low reflectivity helps you stay focused on your content, even in high ambient lighting conditions. A wide color gamut delivers rich and vibrant color. Each display is carefully calibrated in the factory, and together with the color management built into iPadOS, the Liquid Retina XDR display delivers an optimal viewing experience.

    High Dynamic Range

    The Liquid Retina XDR display is ideal for High Dynamic Range (HDR) content. Videos are stunning and photos more vivid than ever, with even more true-to-life details. This display delivers extremely bright highlights along with the subtle details in the darkest parts of an image from HDR video formats, such as Dolby Vision, HDR10, or HLG.

    Display Technology

    The 12.9-inch Liquid Retina XDR display has an IPS LCD panel supporting a resolution of 2732 by 2048 pixels for a total of 5.6 million pixels with 264 pixels per inch. To achieve Extreme Dynamic Range required an entirely new display architecture on iPad Pro. The all new 2D mini-LED backlighting system with individually controlled local dimming zones was the best choice for delivering the extremely high full-screen brightness and contrast ratio, and off-axis color accuracy, that creative professionals depend on for their workflows.

    The Liquid Retina XDR display can support up to 1000 nits of full-screen brightness. It can also support up to 1600 nits for highlights in up to 40 percent of the screen area when the rest of that image is black or at brightness up to 600 nits.

    Unlike the previous design that takes light emitting from one edge of the display and evenly distributes it across the entire back, the Liquid Retina XDR display uses over 10,000 custom-designed mini-LEDs spread uniformly across the entire back of the display, delivering higher LED density than any other display of its kind. These mini-LEDs are grouped into an array of over 2,500 individually controlled local dimming zones. This delivers incredibly deep blacks right next to bright image areas, achieving a 1,000,000:1 contrast ratio.

    The Liquid Retina XDR display improves upon the trade-offs of typical local dimming systems, where the extreme brightness of LEDs might cause a slight blooming effect because the LED zones are larger than the LCD pixel size. This display is designed to deliver crisp front-of-screen performance with its incredibly small custom mini-LED design, industry leading mini-LED density, large number of individually controlled local dimming zones, and custom optical films that shape the light while maintaining image fidelity and extreme brightness and contrast.

    Additionally, custom algorithms run on the advanced display engine of the M1 chip, working at the pixel level to control the mini-LED and LCD layers of the display separately, treating them as two distinct displays. These proprietary algorithms coordinate the mini-LED and LCD layers across transitions to deliver the optimal visual experience. Transitional characteristics of local dimming zones, such as a slight blur or color change while scrolling against black backgrounds, are normal behavior.

    The Liquid Retina XDR display delivers P3 wide color. The color gamut afforded by the P3 primaries is larger than sRGB, offering richer and more saturated colors, especially with certain reds, yellows, and greens. The result is rich and vibrant color that’s also used in the digital cinema industry. Every Liquid Retina XDR display is also calibrated at the factory for color, brightness, gamma, and white point for a consistent visual experience.

    ProMotion technology automatically adjusts the display refresh rate up to 120 Hz (twice the rate of typical LCD displays) to the optimal rate for the content. The result is ultra-smooth scrolling and incredible responsiveness on the display, whether you’re using your finger or Apple Pencil. True Tone technology subtly adjusts the white balance onscreen to match the color temperature of the light around you, so images on the display look as natural as on a printed page. The cover glass on the Liquid Retina XDR display has an on-axis reflection of 1.8 percent due to a custom antireflective coating. As a result, iPad Pro delivers industry-leading reflectivity for a more comfortable viewing experience indoors and out.

    Get the most out of the Liquid Retina XDR display

    Here are some additional things you can do to get the most out of your Liquid Retina XDR display:

    • Update your iPad to the latest version of iPadOS. When a new update is available, you’ll see a prompt to update. You can also check for updates in Settings > General > Software Update.
    • Use Auto-Brightness to automatically adjust the brightness of your display based on the ambient light in your location. This setting is on by default. To check this setting, go to Settings > Accessibility > Display & Text Size, then scroll down and turn on Auto-Brightness.
    • Set your iPad to turn off the display when you aren’t using it. Choosing a shorter time is recommended. To adjust this setting, go to Settings > Display & Brightness > Auto-Lock.

    Information about products not manufactured by Apple, or independent websites not controlled or tested by Apple, is provided without recommendation or endorsement. Apple assumes no responsibility with regard to the selection, performance, or use of third-party websites or products. Apple makes no representations regarding third-party website accuracy or reliability. Contact the vendor for additional information.

    Ok, so, i have a 2013 Macbook pro, 2.6 GHz intel core i5, 8GB 1600 MHz DDR3, and the intel iris 1024 MB graphics card. If i were to use bootcamp and run windows 7, what games could i comfortably play on it. How much storage should i dedicate to windows aswell?

    I’d say you should be able to run most games of today, are you sure you don’t have a NVIDIA GeForce GT 750M in that mac? If you do, then you really shouldn’t have trouble running anything.

    There are some key things to remember for getting the most performance out of you mac in windows. Make sure to upgrade the intel (or nvidia) graphics drivers to the latest from their specific websites, apples bootcamp drivers won’t cut it. I wouldn’t bother trying running anything at the native resolution of your retina display, just pick a resolution with a vertical resolution close to 1080 pixels max. Also, since you have a retina display, you may want to get windows 8 as I believe it handles high resolution monitors better.

    It’d give windows a healthy partition of +150 GB.

    OK, yes go to the official site. Intel has a utility that scans your hardware to check exactly what driver you should use, I believe this is it:

    Definitely use bootcamp, other virtualization options (parallels and crossover) trade minimal convenience for decreased performance and compatibility. Bootcamp allows you to run windows completely natively.

    What I meant in regard to the bootcamp graphics drivers is that they are not adequate to run games at the highest levels of performance that your system can produce. Apple does not update them regularly so they are often out of date and somewhat generic. That being said, you should most definitely install apple’s bootcamp driver’s as they are most adequate and necessary to run all the other hardware of your computer. I’d recommend just going one step further and installing the latest intel graphics drivers after the bootcamp drivers.

    Specifically, this is the order I’d install things in:

    1. Windows 7 or 8
    2. Bootcamp drivers
    3. Windows updates (this will take a while. )
    4. The latest intel graphics drivers
    5. Then head over to ninite.com to install all the other software every computer should have (firefox, chrome, steam, Skype, etc.)

    Definitely give Ninite a look, it is truly the most awesome find I ever discovered for setting up a clean installed PC! It is awesome!!

    Earlier this morning Apple introduced its next-generation MacBook Pro equipped with a Retina Display. The 15.4-inch panel features a native resolution of 2880 x 1800, or exactly four times the standard 1440 x 900 resolution of a regular 15-inch MacBook Pro. As we’ve seen in the past however, an ultra high resolution screen in a small form factor can make for some very difficult to read text. The Retina MBP ships with a version of OS X Lion however that supports a number of scaling modes to take advantage of the ultra high res display.

    By default, the Retina MBP ships in a pixel doubled configuration. You get the effective desktop resolution of the standard 15-inch MacBook Pro’s 1440 x 900 panel, but with four physical pixels driving every single pixel represented on the screen. This configuration is the best looking, but you don’t actually get any more desktop space. Thankfully Apple exposes a handful of predefined scaling options if you do want additional desktop space:

    Apple offers five scaled settings including the default pixel doubled option: 1024 x 640, 1280 x 800, 1440 x 900, 1680 x 1050 and 1920 x 1200. Selecting any of these options gives you the effective desktop resolution of the setting, but Apple actually renders the screen at a higher resolution and scales it to fit the 2880 x 1800 panel. As a result of the upscaled rendering, there can be a performance and quality impact. It’s also worth noting there’s no default option for 2880 x 1800, which is understandable given just how tiny text would be at that resolution. I suspect it won’t be long before users figure out how to manually add a zero-scale, 2880 x 1800 option.

    The gallery below shows the impact of these scaling options on desktop area as well as how much of the AnandTech front page you can see at each setting.

    How to run your retina display at its native resolution

    Macs that comes with retina displays allow the user to configure their own resolution scaling options.

    These scaling options can be taken advantage of to give your Mac more screen space and gives you the illusion that your screen is bigger than it really is. With that in mind, you can run more windows side-by-side and be more productive.

    In this tutorial, we’ll be showing you how you can create more space on your screen for additional windows on your Retina display Mac – this includes the new MacBook, some MacBook Pro models, and even some iMac models.

    The difference between default and scaled resolution

    By default, your Mac operates at double the pixel density of a non-Retina display Mac of the same model. It’s possible to take advantage of scaling the doubled resolution packed into the display to fit more content into the screen at one time.

    Although keeping the scaling at the default level is best on the eyes, because it renders everything at a normal size, scaling everything so it renders at a smaller size to fit more windows and text on your screen at one time makes it possible to consume more information at a single glance.

    Below, you can see some examples of the default scaling:

    How to run your retina display at its native resolution How to run your retina display at its native resolution

    And for comparison, here are some examples of scaling to provide more content on your screen:

    How to run your retina display at its native resolution How to run your retina display at its native resolution

    Right off the bat, you can tell that the scaled option gives you more information at a glance and allows you to consume more web content with less scrolling. Additionally, if you wanted to run multiple windows on the same screen, having the extra resolution real estate certainly gives you the ability to do so without shrinking your windows themselves so small that you can hardly see them.

    How to adjust your screen’s scaling

    If you like what you see, then you’ll be happy to know that making the adjustments is very easy. Just follow these steps:

    1) Launch the System Preferences app on your Mac and open the Displays preferences pane.

    How to run your retina display at its native resolution

    2) From the Displays preferences pane, you will open the Display tab and instead of the Default for display option being selected, you will select Scaled.

    How to run your retina display at its native resolution

    3) After selecting Scaled, you’ll get to see all of the scaling options. You can pick from the left of the Default scaling, which makes text larger, but offers less window space, or you can pick from the right of the Default scaling, which makes text smaller, but offers more window space.

    How to run your retina display at its native resolution

    4) For this guide, we’ll be choosing the option all the way to the right, just above More Space. Simply click on it to enable it, and your Mac will configure your display to the setting.

    Now you’ve done it! After picking this feature, you should now have a lot more space on your screen to see more content at a glance.

    Conclusion

    Scaling your Mac’s retina display is a great way to either make reading text easier on your eyes or to fit more content on a single screen. Although it’s a useful feature, keep in mind that Apple programmed macOS to run best at the native resolution, and adjustments to it may impact the performance and battery life of your Mac.

    Related:

    Do you use any scaling for your Mac’s display? Share why in the comments below.

    Retina images can make your site shine on the iPads and iPhones, but they are also larger than the standard images. That’s why is important to optimize your Retina images and serve them only for the visitors with compatible devices. Poorly implemented Retina images will make your site slower for all users and will “angry” the mighty Google.

    You could easily recognize Retina images, their naming convention is a bit different than the regular images.

    A standard image: http://
    A Retina image includes @2x in its name: http://[email protected]

    Why are Retina images larger?

    Retina images usually have twice as many pixels for each side of an image compared to a standard image, but they are displayed as they had the normal sizes. Basically, more pixels are squeezed in the same area which a standard image uses. That’s why images look sharper and brighter.

    Wikipedia
    In practice, thus far Apple has converted a device’s display to Retina by doubling the number of pixels in each direction, quadrupling the total resolution. This increase creates a sharper interface at the same physical dimensions. The sole exception to this has been the iPhone 6 Plus, which renders its display at triple the number of pixels in each direction, before down-sampling to a 1080p resolution.

    Or as, Apple documentation states:

    Apple.com
    When you run a high-resolution-savvy app on a high-resolution device, the text, vector drawing, and UI controls are sharp. This is due to the increased pixel density—pixels are smaller and there are more of them per unit area. Each point in user space is backed by four pixels. The increase in pixel density results in higher details for drawing and text rendering.

    So, do I need larger images? Yes and No. Yes for Retina users, and No for regular users. Imagine that Retina images are like a big sized thumbnails and it makes sens to display them only on Retina displays. Otherwise, you will have images too large for their placeholder without any real benefit. A non-Apple modern device will not recognize the @2x images and will treat them like bigger images.

    Optimize Retina Images with ShortPixel

    Before generating Retina images, be sure that you did setup ShortPixel to optimize Retina images. You can check this by going to the ShortPixel Settings, Advanced tab.

    You can install ShortPixel plugin from the Plugins section of your WordPress dashboard, and read more about it one WordPress.org!

    How to have and serve Retina images

    The best known tool for generating Retina images for WordPress sites is WP Retina 2X. It also serves regular images for users with no Retina screens.

    The downside of using this WP Retina 2x plugin is that its free version presents some limitations. You cannot see some conversion details in the plugin menu and it doesn’t create the Retina versions of the original files.

    How to test that your site serves proper images in right conditions?

    You are sure that you follow all the right steps, the @2x images are in your library, and your site is looking good on the Retina displayed, but are you sure that the images you see are the right ones? Or, how do you know that the high-density images are served for the dedicated displayed if you don’t have an Apple device to test them?

    A easy way to do it is from Chrome developments tools. You need to follow these steps:
    – Go to Chrome Menu and select More tools,
    – Choose your Developer Tools,
    – Click on the Toggle device toolbar button,

    – choose the proper viewport,
    – and use your inspect tool to check the name of a particular image. If it contains the naming convention suggested by Apple – @2x – then congratulations, you have done everything right.

    You could watch this demo made by the BrianWoodTraining for a more detailed presentation of this method:


    Retina images look amazing on Apple mobile devices, being one of those things which convert regular users in hard die fans. If you implement them well, then Google will not complain that you have Images too large for their placeholders, and Apple products owners will thank your for the better user experience.

    Image credits
    Tran Mau Tri Tam

    The key to making a Retina Display-driven site is the quality of images that’s being used. The image has to be at least two times larger so to make it clearer when viewed on Retina devices.

    For instance, if you want to display an image with a width of 400px, then the original width of the image must be 800px. Otherwise, if you try to stretch this out in Photoshop, the image will look blurry.

    To give you a clear insight on how this Retina Display works, let’s look at the following options on how to Retina-fy websites.

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    Resource you will need to complete this tutorial:

    • High Resolution Image (Throughout this tutorial, we’ll use only one image but you’re free to use yours)
    • Opera Mobile Emulator
    • Retina.js
    • Time and Patience

    Optimizing Basic Retina Display

    Step 1:

    Create a new folder on your preferred location and name it retina. Then, inside the retina folder, create another folder and name it img for our images.

    Next, we need to find a high quality image to be used for this tutorial. So let’s download a countryside trail landscape picture. This image has a dimension of 1555px x 1037px, which has a higher density pixel and a good example for our demo.

    Step 2:

    Open the countryside_trail_landscape.jpg file in Photoshop and save it as [email protected] under the img folder.

    Next, resize the image to 50%. To do this, go to Image -&> Image size and then change the width to 50%. This will resize the image file to half. Save it under img folder with the filename retina_image.jpg.

    Step 3:

    Now let’s go ahead and display these images to our web page. Create a new HTML file and name it retinaDisplay.html. Inside the body tag, place this code below.

    You can also use internal and external CSS to display Retina images on your site. As an example check the code below.

    Now you can check this on your retina device and you will clearly see that the first image is sharper than the second one. No retina device? No problem!

    Testing Retina Display through Opera Mobile Emulator

    Download the Opera Mobile Emulator and install it on your computer and then launch it.

    How to run your retina display at its native resolution

    Since iPad has a resolution of 1536px by 2048px, let’s add this resolution on the Opera Mobile Emulator. To do this, click Add Button under the Resolution label and give it a name of iPad Retina and with a dimension of 1536px by 2048px and then click OK.

    How to run your retina display at its native resolution

    Afterwards, click Launch and put the URL of the your HTML file. By then, you can see both images on the screen. Please take note that you can also zoom in to clearly compare the images.

    How to run your retina display at its native resolution

    How to run your retina display at its native resolution

    You’ve seen how high quality pixels can improve your visitors’ experience on their Retina devices. A Retina device will see the extra pixel data. It will use those data to fill the extra PPI (pixels per inch) that the screen contains.

    There are a lot of ways to Retina-fy your web pages. Check out the following examples how they can help you improve your Retina websites.

    Using SVGs and CSS3 Effects

    If you have a logo and some vectors you want to display on Retina devices, it’s highly recommended to use SVG files. SVG (Scalable Vector Graphics) uses scalable 2D images based on shapes and lines.

    This means the image will be displayed sharp on Retina Devices. Basically, SVG files are created on Adobe Illustrator.

    On the other hand, you can also use CSS3 Effects to Retina-fy your website. CSS3 Effects add looks like those effects you see and use in Photoshop such as shadow and strokes.

    Using CSS3 to create buttons and boxes will enable you to display sharp elements no matter where screen its being viewed

    Using Web Fonts

    Web fonts are great because they offer font accessibility and creativity to our modern websites. These are fonts that are available on the web. These can be embedded into the HTML Markup using the link tag provided by the hosts site of the web fonts. The addition of @font-face rule for CSS3 is a dazzling idea for designers.

    Web fonts like Google Fonts also make the design workflow easier since you don’t need to import your available fonts to your websites. You just need to copy and paste a piece of link code and you’re good.

    Good thing about web fonts is that they work responsibly on modern responsive web designs. They give web designers more freedom on their designs without thinking how their fonts will look like on responsive web pages.

    Web Fonts Resources

    You can use the following services for your websites fonts.

    Using Sprite Images

    How to run your retina display at its native resolution

    When you’re building large sites, it is important to minimize the amount of images that the user has to download. Image sprites can help you accomplish this by just putting a group of images into a single image and then displaying them on your web pages by just changing the background position.

    You easily create a sprite image in Photoshop. To learn how to create an image sprite for web use click here.

    Other Ways to Optimize Retina Displays

    Aside from the basic way of Retina-fying web pages, there are other ways to optimize your users’ experience on their Retina devices.

    CSS Media Queries

    Letting Retina devices download high quality images every now and then is not the ideal way. This will make web pages load slower. Luckily, media queries can solve this problem for you.

    Media queries image replacement technique will give your users ease of access to your Retina images. Let’s apply this on our previous example.

    Step 1:

    Create a new HTML file and name it mediaRetina.html. Inside the body tag, put the following code.

    Step 2:

    And then inside our internal/external CSS, place this code for our non-Retina image.

    Step 3:

    Next, let’s add the CSS code for our Retina image. We’re going to replace the normal image to a Retina image if the user is on a Retina display.

    Our media query starts with &

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    We see how the A5X chip handles the demands of Retina-level resolution

    By Sam Byford on May 26, 2012 11:45 am 319Comments

    The new iPad’s Retina display is certainly a sight to behold, but does it come at a cost? That’s the impression you’d get from viewing screenshots of Gameloft’s new shooter N.O.V.A. 3 over at NeoGAF — the results suggest that the developers have seriously dialed back the effects on Apple’s latest tablet in order to push four times as many pixels. The A5X system-on-chip inside the new iPad is more than capable on paper, but what happens when its quad-core GPU is tasked with running a modern first-person shooter at 2048 x 1536? We took a look at N.O.V.A. 3 and some more of the iPad’s most taxing games to see how this year’s model stacks up to its predecessor.

    ‘N.O.V.A. 3’

    How to run your retina display at its native resolution

    Gameloft’s sci-fi shooter has seemingly morphed from a Halo homage to a Crysis clone in the span of two games, but you can’t fault the technical nous on display here — N.O.V.A. 3 is a fairly stunning game whichever iPad you play it on, with visuals rivaling most of what we’ve seen on the PS Vita. Oddly, though, both versions will impress you in completely different ways. The game’s detailed environments and assets look great on the Retina display, and if you didn’t know any better you’d swear it was always meant to look like this. With an iPad 2 on hand, however, you’ll quickly notice that certain sacrifices have been made in favor of resolution. The game is indeed much more effects-laden on the older tablet, with depth-of-field blurring and some particle effects such as burning buildings in the background completely removed on the new iPad. The iPad 2 also tends to handle the game at a steadier framerate.

    It’s a tossup as to which version is better

    However, it’s actually debatable what these effects bring to the game on the iPad 2. While the detailed backgrounds and smoother framerate are a clear win, the depth-of-field effect isn’t particularly impressive and often simply obscures what you’re looking at. Meanwhile, the higher resolution of the new iPad lets you see further into the distance and cuts back on the ugly aliasing that afflicts the game on older hardware. It’s also worth noting that the Retina display is just a flat-out superior screen to the panel in the iPad 2 — you’ll get much better contrast levels and color reproduction on the new iPad, and that goes for all the games covered here. Overall we think it’s a tossup as to which version is better, and if you’re really after a sci-fi first-person shooter for your tablet it’s unlikely to disappoint either way.

    Justin Pot has been writing about technology for over a decade, with work appearing in Digital Trends, The Next Web, Lifehacker, MakeUseOf, and the Zapier Blog. He also runs the Hillsboro Signal, a volunteer-driven local news outlet he founded. Read more.

    How to run your retina display at its native resolution

    Straining to see stuff on your MacBook’s screen? If you’ve got a high-resolution Retina display (like the MacBook Pro or the 12″ MacBook have) it’s easy to adjust everything—text, icons, buttons, etc—on the display to be bigger.

    For decades, people with vision problems have adjusted their system resolution to make things like text and interface elements bigger. This is a terrible idea, because it distorts basically everything on your screen. If your Mac offers a Retina display, the System Preferences offers a better way.

    Instead of changing the system’s resolution, macOS can scale things like interface elements and text, allowing photos and other graphics to still take full advantage of the display’s native resolution. It’s somewhat akin to the DPI scaling on Windows 10, but a lot less confusing.

    How to Adjust Your Mac’s Display Scaling

    To explore these settings, head to System Preferences > Display.

    How to run your retina display at its native resolution

    Under “Resolution,” check the “Scaled” option. You’ll be presented with four to five choices, depending on the size of your screen.

    How to run your retina display at its native resolution

    I’m using a 13-inch MacBook Pro with a resolution of 2560 by 1600 pixels. I’m presented with four options, all of which “look like” a hypothetical resolution on a previous-generation Mac. The default, for example, “looks like” 1440 by 900 pixels, which you can see by hovering your mouse pointer over the option.

    How to run your retina display at its native resolution

    The two options below the default “look like” 1280 by 800 and 1024 by 640, as I work my way down. The option above the default “looks like” 1680 by 1050.

    These numbers are somewhat arbitrary, in that they are related to how previous-generation Macs looked at particular resolutions. The precise choices offered will vary depending on your specific Mac model. And to be clear, your system resolution doesn’t actually change if you choose a different setting: just the scaling of things like text and interface elements will change. The result is similar to changing resolution on older Macs, but without the visual distortions.

    Are you wondering what this looks like? Well, here’s my desktop set to the default setting, which “looks like” 1440 by 900 pixels.

    How to run your retina display at its native resolution

    And here it is when I choose the “More Space” option, which “looks like” 1680 by 1050 pixels:

    How to run your retina display at its native resolution

    As you can see, the browser window takes up a lot less space on my desktop now, and the menu bar looks quite a bit smaller. If you have good eyesight, this setting can make your Mac’s display feel quite a bit bigger, allowing you to have more things on the screen at once.

    Going the other way, here’s one size smaller than the default, which “looks like” 1280 by 800:

    How to run your retina display at its native resolution

    Everything is a little bit bigger, and the browser window (which I haven’t resized) now takes up most of the screen. Let’s go one step further, making the display “look like” 1024 by 640 pixels:

    How to run your retina display at its native resolution

    The browser now takes up the entire screen, and the menu bar is now freaking huge. I could never work like this, but someone with much worse eyes than me could benefit from it.

    Again, none of these settings actually changes the resolution of the display: all they do is change the relative sizes of things.

    A Note on External Monitors

    I use an external monitor at my desk—one I’ve had for years. When I head to the Displays panel in System Preferences with that display connected, macOS opens two windows: one for my built-in display, and another for my external display. In my case the external display is not high-density, so I can control the resolution.

    How to run your retina display at its native resolution

    So what happens when I drag a window from a high-density display to a low-density one? The window moves, seamlessly, making the adjustment in scaling as you drag it over. This is true regardless of which scaling option you’ve chosen for your high-density display. It seems like a small thing, but trust me: this is a marvel of engineering.

    It’s also worth noting that your Mac will “remember” what kind of scaling you want on your Retina display while a particular external display is connected, and when no external display is connected. It’s a subtle thing, but can be very helpful.

    For example, I like the scaling on my MacBook Pro’s display to be set to “More Space” when it’s not connected to any external display, so that I have as much room to work with as possible. When I’m at my desk, however, I stand a little further back from the display. This, combined with the lower resolution of my external, means I’d like the the Retina display scaled up a little when the external is connected.

    To achieve this, I set the scaling to “More space” while the display was not connected. Then, I connected the display and set the scaling on my built-in display to “Default.” Now the scaling switches automatically when I connect or disconnect the external display.

    Want More Choices? Check Out Retina Display Menu

    Five scaling choices isn’t very many, though in my opinion the range offered will probably cover most use cases. If you want to set things more precisely, however, you should download Retina Display Menu, a free menu bar application that lets you set the relative resolution to whatever you want on your Retina display. To install, you’ll have to work around Gatekeeper by right-clicking, then clicking “Open.” Once it’s up and running you’ll see a menu bar icon.

    How to run your retina display at its native resolution

    Click this and you can choose any resolution—the best matches for your display are marked with a lightning bolt. You can get some truly ridiculous settings doing this—for example, here’s how my MacBook Pro looks at full resolution with no scaling:

    How to run your retina display at its native resolution

    The browser window here is the same size as before, for reference, and the menu bar can hardly be seen. This isn’t practical at all—text is barely readable—but if nothing else it’s a good object lesson as to why Retina displays need scaling in the first place.

    For most people, the default scaling options will work. But that doesn’t mean playing with an application like this isn’t fun, so give it a shot.

    Is there a way to simulate a Retina display on Windows to test a website for HiDPI displays such as Retina?

    I run Windows on a standard 24″ 1920×1080 monitor. Last night I checked out my website on a friends brand new 15″ Retina MacBook Pro and the graphics looked all blurry (far worse than on a regular 15 inch MacBook), while the font was super crisp and sharp, making the logo appear even worse because of the direct comparison.

    I have followed this tutorial to make my website Retina ready:

    I used the retina.js approach since I don’t have any background images.

    Is there any way for me to test if this actually works? Obviously I could ask my friend to use his Retina Notebook but that is not a feasible workflow for me. I want to be able to at least roughly test websites for Retina compatibility it in my own environment.

    9 Answers 9

    about:config hack on Firefox

    You actually can using Firefox:

    1. Go to “about:config”
    2. Find “layout.css.devPixelsPerPx
    3. Change it to your desired ratio (1 for normal, 2 for retina, etc. -1 seems to be Default.)

    Screenshot:

    (source: staticflickr.com)

    Refresh your page – boom, your media query has now kicked in! Hats off to Firefox for being awesome for web developing! Heads up, not only will the website now be boosted to twice the size, the Firefox UI will also be doubled. This doubling or zooming is necessary, as that’s the only way you’ll be able to examine all the pixels on a standard pixel ratio screen.

    This works fine on Windows 7 with Firefox 21.0, and also on Mac OS X with Firefox 27.0.1.

    If you’re not using media queries and other more advanced logic (i.e. you’re feeding everyone the HiDPI images), you can just zoom in with your browser to 200%. The Chrome emulation is a helpful tool as well as it kicks in media queries, but because it prevents zooming, you can’t examine image quality.

    Zooming on Firefox & Edge

    Currently on Firefox and Edge, if you zoom it triggers dppx-based media queries. So this easier approach may be sufficient, but be aware that the functionality is reported as a “won’t fix” bug for Firefox, so this could change.

    Earlier today we told you about a tool called SetRes that would allow you to enable the Retina MacBook Pro’s full 2880 by 1800 resolution. Although some might argue this is useless because the UI becomes so small, it can be useful if you plan on connecting your MacBook Pro to a large external display; I am sure you can also come up with your own uses as well. As such if this is something you are interested in doing then you will be glad to know in this guide you will learn how to use SetRes to enable the full 2880 by 1800 resolution on your Retina MacBook Pro.

    How To Enable Full 2880×1800 Resolution

    Step 1) – The first thing you will need to do is download Change Resolution by doh123 for your Mac OS X computer by clicking here.

    Step 2) – Next you will need to extract the ChangeResolution.app.zip file if it has not been automatically done for you, and then double click on the Change Resolution app.

    Step 3) – When Change Resolution launches you will need to type in the following into the input field:

    How to run your retina display at its native resolution

    Step 4) – Once you have typed in the resolution in the quoted area above into the input field press the OK button followed by the Keep button.

    How to run your retina display at its native resolution

    Congratulations! Your Retina MacBook Pro is now running at the full 2880 by 1800 resolution. Keep in mind that when you want to revert to the default resolution, simply go into System Preferences > Display Settings.

    Note: The screenshots are from running Change Resolution on my iMac, so obviously you will get different resolution strings, but you get the picture.

    iPhone apps running on the new iPad now take advantage of Retina-display graphics — apps now run at 960×640 in windowed mode rather than the old iPhone’s 480 x 320 resolution.

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    How to run your retina display at its native resolution

    New iPad pixel doubled app

    iPhone apps have always run on the iPad, though the experience has always left something to be desired. Even after the iPhone 4 made its 960 x 640 resolution standard, the iPad only ran apps in a small, 480 x 320 window — or pixel-doubled to fill the iPad’s screen, which resulted in terribly blocky text and sub-par graphics. Fortunately, Apple has improved the experience of running iPhone-specific apps on the new iPad by enabling the iPad to use Retina-display resolution aspects. We just check it out and confirmed that iPhone apps now run at 960 x 640 in windowed mode and are pixel doubled to fill the screen.

    While pixel-doubled apps will certainly look less smooth than apps designed for the new iPad’s native resolution, it should be significantly clearer than pixel doubling on the older iPads. Touch Arcade has some great examples of the resolution improvement — pixel doubled iPhone apps on the new iPad look pretty similar to native apps on the previous iPads. While this is a nice upgrade for the new iPad, in some ways it was completely necessary. Using the old 480 x 320 resolution on the new iPad’s pixel-dense display would make running iPhone apps an even worse proposition than it used to be.

    How to run your retina display at its native resolution

    Màn hình MacBook thường chạy ở độ phân giải tỷ lệ, sử dụng các pixel bổ sung của màn hình độ phân giải cao hơn để cải thiện độ rõ của văn bản trên màn hình trong khi vẫn giữ mọi thứ ở cùng kích thước. Tuy nhiên, điều này dẫn đến việc màn hình hiển thị về cơ bản là được phóng to trong màn hình với mọi thứ lớn hơn nhiều so với mức cần thiết.

    Nếu màn hình chạy ở độ phân giải gốc, không chia tỷ lệ, bạn sẽ có nhiều không gian hơn để làm việc, điều này có thể tốt cho những người đang cố gắng nén từng inch không gian làm việc ra khỏi MacBook nhỏ hơn.

    Trước tiên hãy thử các điều khiển tích hợp

    Apple bao gồm một số điều khiển để thay đổi mức độ phóng to của màn hình, mà bạn có thể tìm thấy trong cài đặt Hiển thị trên màn hình trong Tùy chọn hệ thống:

    How to run your retina display at its native resolution

    Nếu bạn hiện đang sử dụng cài đặt mặc định, có lẽ tốt nhất nên dùng thử trước khi sử dụng giải pháp của bên thứ ba.

    Chạy ở chế độ bản địa với màn hình Retina

    Menu hiển thị Retina là một ứng dụng thanh menu đơn giản cho phép bạn chọn độ phân giải tùy chỉnh từ danh sách thả xuống. Đây là một ứng dụng cũ hơn nhưng không có vấn đề gì khi chạy trên macOS Mojave. Nếu nó kết thúc trong tương lai, bạn có thể thử SwitchResX, đã được cập nhật gần đây hơn, nhưng là một ứng dụng phải trả phí.

    Tải xuống DMG cho ứng dụng từ liên kết phát hành ở cuối trang của ứng dụng và mở nó lên. Từ biểu tượng trong thanh menu, bạn có thể chọn độ phân giải bạn muốn chạy.

    How to run your retina display at its native resolution

    RDM không cho phép bạn chạy độ phân giải cao hơn màn hình gốc, nhưng chúng sẽ bị mờ vì nó sẽ phải nội suy. Ở đây, MacBook 13 “của tôi có độ phân giải 2560 × 1600, nhưng có thể chạy gần hơn với 4K với tỷ lệ. Mặc dù vậy, nó trông không đặc biệt tốt, và có thể quá nhỏ để đọc, vì vậy tốt nhất là nên sử dụng Độ phân giải gốc của bạn. Bạn có thể tìm thấy độ phân giải gốc của mình trong tab Hiển thị của Wap trong Giới thiệu về máy Mac này.

    RDM có hỗ trợ cho nhiều màn hình cùng một lúc và thậm chí thay đổi tốc độ làm mới màn hình tốc độ làm mới cao, tuy nhiên có thể bị giới hạn nếu bạn có cáp DisplayPort cũ hơn.

    Nó không phải là không có một số lỗi và bất tiện mặc dù. Ngay cả khi bạn khởi chạy ứng dụng khi khởi động, nó sẽ không tải độ phân giải mặc định của bạn, khiến bạn phải chọn thủ công. Ngoài ra, nếu bạn sử dụng nhiều màn hình, mỗi lần bạn rút phích cắm màn hình phụ, màn hình MacBook của bạn sẽ được đặt lại về cài đặt mặc định và bạn sẽ phải chọn lại độ phân giải bạn sử dụng lại. Đôi khi, nó sẽ báo lỗi và bạn sẽ phải chọn độ phân giải hai lần. Nhìn chung, nó làm công việc của nó khá tốt.

    The more products Apple releases, the more widespread Retina displays become. So far we have Retina capable iPhones, iPods, iPads and MacBooks of various sizes, which together make up a pretty substantial audience. Let’s take a look at how you can create special retina graphics for your website so your design looks crisp, sharp and clear on those powerful screens.

    Why support retina displays?

    I initially didn’t expect the user base for Retina displays to be very large, after all it is a relatively new technology. But then I took a browse through my Analytics account and realised that Apple devices dominated my mobile stats, and of these devices most iPhones, iPods and iPads now all have Retina screens. Factor in the number of users with a 13″ or 15″ MacBook Pro with Retina display and the audience slots right in behind Chrome, Firefox, Safari and Internet Explorer in terms of sheer numbers. If you support the Opera browser chances are you’re catering for a smaller user base than your Retina capable audience (that’s the case with my own website stats at least).

    How to create retina graphics

    You might expect Retina graphics to be saved with a higher PPI resolution, but that’s not the case. All you need to do is save a set of Retina versions of your images at twice the size, so a 200x200px image would become 400x400px. These supersized images are then displayed in the original image size dimensions, which helps create that smooth and crisp appearance on high pixel density screens.
    It sounds simple, but how do you go about acquiring double sized images?

    Design logos and icons in Illustrator

    Vector graphics are the perfect solution to creating retina graphics. If you have a logo or icon in an EPS or Ai file it can be scaled to any size before being exported or copied into Photoshop. Paste the element as a Smart Object and it will retain its vector roots so it can be doubled up and saved out as a special retina image.

    Use Photoshop’s vector features

    Photoshop is a pixel based application at heart, but that doesn’t mean it’s not packed full of vector features. Every shape tool has the option of creating a vector layer instead of pixels, and all your Layer Style effects remain scalable. When you come to scale up your elements x2, all the effects should scale to produce an almost exact replication at double the size.

    Cheat and scale up your pixel images

    One of the rules that is always drilled into us as Designers is not to scale up an image, but if you’ve already designed your website and you want to go back and add retina support you have no option other than to rebuild every image manually. Usually scaling up an image would result in a fuzzy appearance with lots of anti-aliased lines, but there’s a little option in Photoshop’s Image Size menu named Nearest Neighbor. This setting will avoid blurring your image and retain hard edges, which makes it useful for small icons and solid colour objects. It won’t produce results as good as completely rebuilding the element, but it provides a decent alternative at a fraction of the time.

    What about design at 200%, then scale down?

    You might be thinking “Why don’t I just create my whole layout at double the size, then I can scale down the elements to create the standard images?”. In traditional print design theory this would work, but in web design we work at a pixel level and create perfect shapes and lines. Even scaling down an image in Photoshop will result in a fuzzy appearance, especially at the small scale of icons.

    How to code your retina graphics

    Once you’ve created and exported copies of all your standard images at double the size, you can begin adding them to your website using various methods. A quick note about file naming, the standard is to save your retina images directly into your usual images folder with the same filename, but with the addition of @2x on the end. So snarf.jpg would become [email protected] .

    The easy Javascript way

    The absolute easiest way to put your collection of retina images to use is to link up the retina.js script. Retina.js checks for @2x images in your images directory and automatically swaps them out for you.

    The manual CSS way

    Alternatively, you could add your retina graphics manually to keep all your page styling within your CSS files. A media query containing min-device-pixel-ratio: 2 will target devices with 2x pixel density. Following this you replace each element’s background image with your @2x variant, but don’t forget to scale it back to the original image size using the background-size property.

    The HTML way for inline images

    The CSS method is great for background images, but for inline images in your HTML you’ll have to modify the tag. Simply add the @2x image to the source attribute, then use width and height to scale it to the original dimensions.

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    I just got a new Macbook Pro with Retina and I’m confused about how to attack my PSD’s.

    If I’m designing a site which has 14px font size, should I be creating it at 28px in Photoshop to see what it will look like in CSS on a standard display?

    Or if my website should have a 60px tall header, should I make it 120px in Photoshop?

    I guess I’m confused because the CSS stays the same, but I’m wondering if I should be doubling up on everything in Photoshop to get what it would look like in CSS on a non-retina display?

    4 Answers 4

    If you are asking:

    “I just got a retina display and noticed how blurry some web graphics look even when they are saved at the actual size they are used. Should one save images for the web twice the size because there are retina displays out there?”

    Then this is my answer:

    You are correct. You should make your images for the web twice the size you actually need them but not because you have now a retina display but because there are devices out there with retina displays like yours that will be used to browse the website you are creating. But you should set the dimensions of your images in CSS at the actual size (not the double size). For example

    • You need a 20×20 icon
    • design it and save it as a 40×40 image
    • when you use it on the web page, indicate using CSS that it is a 20×20 image

    The image will be displayed as a 20×20 image but since retina has a higher density it will use 4 “physical” pixels (2×2) to display each of the “conventional” pixels.

    When the page is viewed on screens with regular density, the browsers will down sample the image so they can display every “conventional” pixel using only one “physical” pixel. The image will still be 20×20. The difference will be (most of the time) unnoticeable.

    If the difference is noticeable due to the down sampling introducing artifacts I suggest using media queries in to CSS to provide different images depending on the resolution of the display.

    Physical and conventional are not standard terms. I made them up.

    I have a MacBook Pro 2016 (with Thunderbolt 3 ports on macOS 10.13.6) and I need an external display. I bought an ASUS VP28U (4K), connected it with an HDMI to USB-C adapter and, generally, it works. The problem is that everything is super-small, I guess because of the 4K.

    Why doesn’t this display have any scaling option? or. How can I adjust the scaling of an external display while still using the full 4K resolution quality? The only options given to me were to reduce it to 1080p, with obvious results.

    Am I making something wrong? Using the wrong cables? Missing some options?

    Or is the display a bad one? Anyone with experience with my same configuration may help in sharing his setup?

    4 Answers 4

    You need to set it to 1080p in order to get the scaling. A bit counter-intuitive this actually means that the display is using the full 4k resolution, but font sizes, window decorations, etc. is scaled to have the same size as with a 1080p display. This is what Apple calls “Retina Mode”: Video, photos, etc. will display in their full resolution.

    So try setting it to 1080p and then check on your monitor’s on screen display that the incoming signal is actually 4k!

    Note that the list of resolution in System Preferences > Display will also contain resolutions such as “1920 x 1080 (low resolution)”. The added “(low resolution)” means that these are actual 1920×1080 resolutions, and not scaled like in Retina Mode.

    If you do not see the list of resolutions, then hold down the Option-key and click the “Scaled” radio-button besides “Resolution:”.

    You want something like this, right?!

    How to run your retina display at its native resolution

    Main ways to get this result:

    • Use a Mini Display Port (i.e. thunderbolt) to DisplayPort connector, not an HDMI to HDMI connector – you will likely see a lot more available resolutions (i.e. everything above 1920×1080 aka 1080p) if you have a hi-res (e.g. 4k) monitor
    • Use SwitchResX. It is quite fiddly to use, but it opens up a bunch of resolutions which your monitor supports but which Mac OS hides by default
      • You can also use it to add additional Scaled resolutions (same as scaling on your retina display, i.e. they don’t change the available underlying screen resolutions, but they do change the apparent space on the screen)
      • And you can even add Custom screen resolutions, but these are super-advanced and probably not what you need!
    • A simpler rough equivalent to SwitchResX, but it won’t give you as many options, is RDM which can be installed via a download linked from the GitHub page, or via Brew ( brew install avibrazil-rdm ).

    The above lets you have a LOT more control over the real estate on your external monitor, and then – as you no doubt already know – you can also scale the internal MacBook LCD display:

    How to run your retina display at its native resolution

    Combine these. Try dragging some medium size window back and forth between the external monitor and the laptop screen – using all the above, you should be able to find scaling settings which make the sizes match while still giving you a lot of space for your app windows, so no cursor jumps!

    PS This repeats this answer, since I believe the same info applies to both open questions.

    How to Use a Mac as a Second Display

    Need more screen space? These days there are a number of options to extend your Mac display to another Mac. But which option is the best fit for your setup?

    You might be okay sticking with Apple’s native AirPlay to Mac feature, launching later this year in macOS Monterey. But if you’re looking for some more firepower for a second display, Luna Display could be a better fit for your workflow. Below we’ll explore:

    • Compatibility for old and new Macs
    • Display resolution
    • Connectivity between Macs

    Apple’s AirPlay to Mac

    Apple’s macOS Monterey is set to release later this year. Monterey includes a new AirPlay to Mac feature, which will allow you to use a Mac as an external display for another Mac.

    • Software-enabled: Only works with new Mac models
    • Limited to 720p or 1080p display resolution
    • Connects over WiFi, Thunderbolt, or Ethernet
    • Audio support for secondary Mac (the display)
    • Trackpad and keyboard support only for primary Mac
    • Currently in public beta; Will be available in macOS Monterey (releasing Late 2021)

    With its seamless macOS integration and audio support, AirPlay to Mac is the best solution for watching videos on a second Mac.

    Luna Display’s Mac-to-Mac Mode

    Luna Display is a third-party solution to turn any Mac or iPad into a second display. Simply plug the Luna hardware into your primary Mac, launch the apps, and your iPad or Mac is instantly recognized as a true external display.

    • Hardware-enabled: Guarantees compatibility with most older Mac models
    • Uses the full native Retina resolution*
    • Connects over WiFi, Thunderbolt, or Ethernet
    • Trackpad and keyboard support for both Macs
    • Audio support only for primary Mac
    • Powered by LIQUID: Low latency performance at 16ms
    • Available for Windows

    With better display resolution and broader device compatibility, Luna Display is the best solution if you want to extend your display to a second Mac in your everyday workflow.

    Mac Compatibility

    AirPlay is limited to newer Mac models

    The latest version of AirPlay is only compatible with the newest Mac models:

    • MacBook Pro (2018 and later)
    • MacBook Air (2018 and later)
    • iMac (2019 and later)
    • iMac Pro (2017)
    • Mac mini (2020 and later)
    • Mac Pro (2019)

    Luna Display works with most older Mac models

    Most people don’t have multiple new Mac models lying around to use with Airplay. Luna works with a broad range of Mac models and years, so you can put your older Macs to use:

    • Primary Mac: Luna works with any 2011 Mac model or later, running macOS 10.11 (El Capitan) or later.
    • Secondary Mac: Use any Mac running macOS 10.11 (El Capitan) or later.

    Display Resolution

    AirPlay is limited to 1080p resolution

    AirPlay only works with 720p and 1080p resolution. It is not possible to change the display resolution with AirPlay.

    Luna Display uses the full native resolution

    With Luna’s Mac-to-Mac Mode, secondary Macs (the Mac being used as the display) will display in their full native resolution — including Retina (if supported by the MacBook model).

    You can now use your 4K or 5K computer as a second display at the full resolution. Make the most of every pixel for a super sharp display with Luna. Note that 5K support requires a USB-C Luna. Resolutions beyond 4K require macOS Big Sur or later. → Learn More

    Refresh rates have the following limitations for 4K and 5K resolutions:

    • 5K @ 30hz on PC
    • 5K @ 45h on Mac (Big Sur required)
    • 4K @ 60hz on Mac & PC

    How to run your retina display at its native resolution

    How to run your retina display at its native resolution

    How to run your retina display at its native resolution

    I think we may have been misinterpreted by the electronics industry when they heard we crave resolution. We mean resolution as it relates to tension, not outrageously high display resolution. Yes, I know higher-res images are sharper, but there’s more to it than that. These are some of the real drawbacks that no turtlenecked hipster sees when they drool over heretical 17″ 2880×1800 absurdities.

    1. High resolution stresses out your graphics card. Your computer has this special chip called the Graphics Processing Unit (GPU) responsible for deciding the precise color of every single pixel on your display. For a full HD 1080 (1920×1080) monitor, this works out to 2,073,600 pixels (yes, I used a calculator, bite me). It refreshes these pixels at a rate of at least 60Hz, for a total of 124,416,000 little decisions every second. If your display has a 2880×1800 resolution, your graphics card now has to make 311,040,000 decisions per second. The work for your graphics card becomes especially ridonkulous when you’re running a game or offloading multimedia transcoding (e.g. Final Cut rendering) onto the GPU. Everyone who has ever tried to run the CryEngine knows the best way to boost your frame rate is to scale down your resolution to reasonable levels.

    2. It kills your power efficiency and portability. After months of anticipation, you eventually get ahold of the latest and greatest GPU: an octo-core nVidia GeForce XG99200XFXX G93X EX Ultra: Magnum Overclocked Edition with 1,427 stream processors and 8GB of GDDR7 VRAM and you can finally, finally run Crysis at 2880×1800 resolution. Yet every time you open the game, your whole room gets a little warmer and after a week your neighborhood nuclear power plant shuts down in contempt. It turns out GPUs and displays account for a pretty large share of your power consumption and running super-duper high resolutions is a real kicker in that department. That’s why my friend’s Frankenstein monster of a gaming laptop weighs 20lbs but it won’t last him through a 50 minute lecture on a single charge. That brick of a battery is powering all those extra pixels that he can’t even see.

    3. Tiny text strains your eyes. When using the two-year-old “low-resolution” 1920×1200 17″ MacBook Pro on which I’m writing this post, any time I want to read text without craning my neck, I have to use the ctrl-scroll hotkey to zoom in on where my mouse is pointed. (blowing up text in Safari using via the zoom command makes complex webpages like WordPress do all kinds of wibblywobbly wonky things with objects popping out of their borders and buttons becoming unclickable, etc.) Applications don’t usually scale up text with window resolution so when you plug in your Retina monitor, everything becomes minuscule, with heaps of useless negative space filling in the extra real estate (my desktop background is not that cool). I had to buy a 24″ external display (1920×1080) to see big spreadsheets and documents. Supposedly the ultra-hi-res is worth the tradeoff but I can’t even see the individual pixels on my external monitor (92ppi), let alone my Mac’s 133ppi display. Useless!

    4. It makes reasonable-res displays look bad. Because I am a brainless slave to Apple’s fortune I needed a new phone contract when moving to the USA, I swapped my old iPhone 3G (320×480 resolution, 163ppi) for the iPhone 4 (640×960 resolution, 326ppm) as soon as the latter came out. At first, I didn’t really notice the difference in the displays. My 3G always displayed sharp photos and very readable text. The 4’s resolution (exactly double that of the 3G) appeared superfluous and I thought nothing of it. BUT THEN (cue the accordion cadenza of first-world problems) I had to switch back to the 3G while I visited the UK and goodness me, did I miss my Retina. I think this hardship is evidence of how invention in the electronics industry has mothered necessity rather than the other way around.

    5. Apps running at lower than native resolution look awful. 1280×800 15″ laptop displays look just fine at their native resolution. However, showing a 1280×800 picture on a 2880×1800 display of the same size looks horrendous. Don’t even ask me why.

    6. We could be making less expensive displays instead! I know, it’s the competitive market and stuff. As soon as Apple invents some super-duper specification (“Retina”), everyone else has to follow, no matter how insane the specification is. But couldn’t we try and outcompete Apple by making products that are cheaper, ditching the elitist pursuit of meaninglessly high numbers while maintaining good build quality? You see the same thing in the car industry, with manufacturers trying to one-up each other in peak horsepower. Same thing with motorcycles and engine displacement. When a numerical measure of performance becomes high beyond practical purpose, can we go back to trying to make the good as cheap as possible instead of playing a mindless numbers game?

    Unleash your Retina Display

    Vitalii Vashchenko

      • 7,99 USD

    Screenshots

    Description

    Let the display automatically adjust to the apps you’re using.

    ***
    Screen Expander is not a resolution switcher even though it can be used as one. It was designed as a running apps manager that switches the resolution based on the active app. So every single app may run with its own resolution mode fully revealing the benefits of Retina Displays.

    ***
    Screen Expander is the best way to manage screen resolutions to get all the benefits Retina Display provides. Such as more screen space or mode with the cleanest font.

    And Screen Expander does it all automatically! Just specify the display mode you want for a particular application, and Screen Expander will do the rest. When the specified application becomes active, your displays immediately switch to the selected mode.

    Features:
    – individual display modes for any application
    – choose from all display modes by clicking the status bar icon
    – switch between the primary and secondary display modes by right-clicking the icon
    – lock the resolution for a specific application until it is closed
    – supports up to 16 displays
    – full support of Macs on Apple Silicone

    Unleash the full potential of Retina Display!

    * Screen Expander is recommended only for Retina Displays or HiDPI counterparts