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How to Play NBA Hangtime on Nintendo 64

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for NBA Hang Time for Nintendo 64. If you’ve discovered a cheat you’d like to add to the page, or have a correction, please click EDIT and add it.

Cheat Codes

To activate a cheat, enter its code at “Match-up” screen. A button controls hundreds place, down-C controls tens place, and right-C controls the ones place.

For example, to enter the cheat for unlimited turbo (461), you would push A four times, down-C six times, and right-C once.

  • Better blocking — 616
  • Better speed — 284
  • Display shot percentage — 000
  • Full speed — 084
  • Goal tending — 937
  • Hyper speed — 552
  • More power — 802
  • More steals — 709
  • No codes allowed — 610
  • No CPU assistance — 300
  • No music — 048
  • No pushing — 390
  • Outdoor court — 640
  • Quick passes — 120
  • Rooftop court — 700
  • Stealth Turbo — 273
  • Tiny players — 025
  • Tournament mode — 111
  • Unlimited turbo — 461

Cheat Codes ¿ button sequence

To activate a cheat, enter its key sequence at “Tonight’s Match-up” screen as teams are being announced. (A flashing code box confirms correct entry.)

    Big heads — hold d-pad Up and press Turbo + Pass

Display shot percentage — starting Up, rotate d-pad clockwise

Huge heads — press d-pad Up (x2), Pass, Turbo

No CPU assistance — hold d-pad Right and press Pass (x2)

No drifting — press d-pad Down (x2), Shoot, Turbo

No tag arrow — press d-pad Left (x2), Pass, Turbo

Rooftop court — hold d-pad Left and press Turbo (x2)

  • Turbo ABA ball — hold d-pad Right and press Shoot, Turbo, Pass
  • Hidden Players

    (Note: Players with null PIN numbers, 0000, can be duplicated. So two copies can play on the same team.)

    Easy Three-Point Shots

    If you’re shooting from the three point line, pause the game for three seconds while the ball is half way to the basket. This should make almost all of your shots go in.

    Mortal Kombat Cameo

    At the name screen, enter either “Kombat” or “Mortal” and then type in 0004 as the PIN. You can now play as Boon or Tobias from Mortal Kombat.

    Put Any Player On Any Team

    At the enter name screen put in any NBA player’s name, then enter the pin number 0000. That person will be on every NBA team. He also has hidden attributes and is usually better than everyone else. You must put this code in every time you start a new game.

    Note: This code does not work with Jordan and Shaq.

    Red, White and Blue Ball

    At the tonights matchup screen hold right and press Shoot, Turbo, Pass.

    Random Team Select

    At the team selection screen, hold Turbo and press Up. The teams will quickly scroll by and then stop on a random selection. You can then proceed to select the player(s) you wish to play with.

    Rebound Shot

    When you get a rebound beside your basket press the shot button and put it back up. You will usually make this shot every time.

    Stop Team Fire

    When your opponents get team fire they have 25 seconds to be on fire. The only way to eliminate the 25 seconds to do an alley-oop or a double dunk.

    Super Player

    Get On Fire and sink a three pointer from anywhere on the screen. After this has been done you will have Max Blocking, Max Stealing, Max Power, Max Speed and Goal Tending allowed.

    Rodman’s Hair Color

    When you select your team go to the Chicago Bulls. Get Rodman up on the screen, then press C-Right to change his hair color.

    Last Updated: April 2, 2020

    wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 15 people, some anonymous, worked to edit and improve it over time.

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    You can be an NBA All-Star, at least in a video game. If you want to be a master of NBA Hangtime for Nintendo 64, read on.

    How to Play NBA Hangtime on Nintendo 64

    How to Play NBA Hangtime on Nintendo 64

    How to Play NBA Hangtime on Nintendo 64

    How to Play NBA Hangtime on Nintendo 64

    How to Play NBA Hangtime on Nintendo 64

    How to Play NBA Hangtime on Nintendo 64

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  • N64 NBA Hangtime runs slow

    ive tried really alot, looked around in forums but i cant solve the problem 🙁
    i tried nearly every emulator but the rom just seems to be broken. heres the problem:

    the very first time i downloaded nba hangtime with p64 everything was just fine. i could play singleplayer and multiplayer matches without any problems.
    i never unistalled or deleted the roms, it always was in my hdd i just didnt play it anymore. now after serval months i want to play it again but it just doesnt work.
    i can select players, create one etc. the menue runs great. but everytime i start a match the game runs horribly slow and unplayable.
    my computer is quite decent so i dont think this is the problem.
    how can i play my old favourite game smothly again? :((

    odd, because afaik pj64 never ran NBA hangtime at full speed; there’s probably something i dont know haha

    Please try the set-up given by Bighead here. If using glide or z64, you may want to use his glide.ini or z64.conf files too. You can find them here.

    Last edited by DETOMINE; August 22nd, 2012 at 17:48 .

    it did i had a 23 games winstreak

    well is it possible to play this game again on any emulator?

    See my post above. BigHead suggests the use of 1964 with the z64 plugin.

    wow thanks, ive got hope again
    but im very new at emu and stuff can you explain it a bit more precisely?

    First, you will need to download 1964.
    You can find the 1.1 version here. The interface look somewhat like project64.

    Second, you will need some plugins, you can find them here. (Many thanks to Bighead again ).

    As you will see in the README file, you will have from your downloaded file to put files in the “plugin” ([path]/EMU_1964_11/plugin) folder : Glide64.dll, Glide64.ini, GlideHQ.dll, z64gl.conf, z64gl.dll, z64-RSP-Ziggy-z64RSP.dll, AziAudio0.56WIP2.dll, NRage_Input_V2.dll. If unsure, you can put all the files from the plugin directory of the plugin pack in it.

    You will also have to put several files in the emulator folder (i.e. the one with 1964.exe in it, probably named EMU_1964_11) : every files in the “Required Files” folder of the plugin pack of Bighead (starting from BMGlib.dll and ending with xinput9_1_0.dll).

    Then start 1964.exe and click on “Plug-ing”, Change Plug-ins.
    Select Glide64 (video), Azimer HLE audio v0.56 (audio), nrage plugin (input), no rsp (rsp).

    Confirm, do some tests (i.e. play the game).

    Then click on “Plug-ing”, Change Plug-ins.
    Select z64 (video), Azimer HLE audio v0.56 (audio), nrage plugin (input), z64 rsp emu. plugin (rsp).

    Confirm, do some tests (i.e. play the game).

    Keep the one that works better for you.

    edit : don’t forget to configure the plugin video if using glide64 (resolution mostly).

    edit 2 : z64 seems to be faster

    Last edited by DETOMINE; August 22nd, 2012 at 18:55 .

    Change Rodman’s haircolor

    Hidden Players

    At the character select screen, punch in these simple passwords and PIN numbers to play as your favorite NBA athletes.

    Ahrdwy – 0000
    Amrich – 2020
    Bardo – 5000
    Carlos – 1010
    Cliffr – 0000
    Daniel – 0604
    Danr – 0000
    Davidr – 0000
    Divita – 0201
    Dream – 0000
    Eddie – 6213
    Elliot – 0000
    Eugene – 6767
    Ewing – 0000
    Ghill – 0000
    Glennr – 0000
    hgrant – 0000
    Inife – 6000
    Jamie – 1000
    Jappie – 6660
    Jason – 0729
    JC – 0000
    Jigget – 1010
    Jfer – 0503
    Jonhey – 6000
    Johnsn – 0000
    Kemp – 0000
    Kidd – 0000
    Kombat – 0004
    Malone – 0000
    Marius – 1005
    Marty – 1010
    Mdoc – 2099
    Mednik – 6000
    Miller – 0000
    Minife – 6000
    Morris – 6000
    Mortal – 0004
    Motumb – 0000
    Munday – 5432
    Mursan – 0000
    MXV – 1014
    Nick – 7000
    Nfunk – 0101
    Nobud – 1010
    North – 5050
    Patf – 2000
    Perry – 3500
    Pippen – 0000
    Quin – 0330
    Rice – 0000
    Rodman – 0000
    Root – 6000
    Shawn – 0123
    Smits – 0000
    Sno – 0103
    Stackh – 0000
    Starks – 0000
    Turmel – 0323
    Webb – 0000
    Webber – 0000

    Rooftop Jam

    Secret Codes

    Secret Options

    First, go to the Tonight’s Matchup screen. The type the next numbers. Use the Turbo ( B ) for the 1st number, the Shoot button ( down arrow ) for the middle number and use the Pass button ( right arrow ) for the last number.

    025 – Baby Sized Players
    048 – No Music
    111 – Tournament Mode
    120 – Fast Passing
    273 – Stealth Turbo
    390 – No Pushing
    461 – Unlimited Turbo
    552 – Hyper Speed
    610 – No Codes Allowed
    616 – Block Power
    709 – Quick Hands
    802 – Maximum Power
    937 – Goal Tending

    Need cheats for more games?

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    After two disappointing in-house conversions ( MK Trilogy and Cruis’n USA), Midway turned to an out-of-house developer (Funcom) to do an N64 version of NBA Hangtime . Guess what? The difference in quality is astounding.

    NBA Hangtime is the true sequel to NBA Jam: Tournament Edition (SNES). Just because Acclaim has a game called NBA Jam Extreme (PSX)—because it bought the rights to the name under Midway’s nose—that doesn’t mean Acclaim’s game is in the same series, or even in the same league. Right away, let it be known that NBA Hangtime is essentially a better version of NBA Jam. Don’t expect any radical changes because there aren’t any.

    One of the major pluses to this game (other than the four-player mode) is the ability to create your own player. The downside is that you need a Controller Pak to save them. However, that means it’s easy to take your creation over to your friend’s house and play it on their game.

    As a whole, the Nintendo 64 port of NBA Hangtime is excellent. The developers squeezed all the animation, all the voice samples, and, yes, even the halftime rap song into a 96 megabit cartridge. The graphics are pixel-perfect, right down to the scaling from the arcade version. The sound, although in mono, is near-exact to the arcade; it’s not the grainy samples that you were used to from the 16-bit era. The control does what you want and is completely configurable.

    Overall, NBA Hangtime is the best version of NBA Jam on any system. And there’s no load time to contend with! If you’re a Jam fan, then you’ll want to pick this game up, or at least rent it. Non-Jam fans need not apply, though, as there’s nothing new here. Just a solid (albeit unrealistic) basketball game that’s great for parties.

    Reviewing Retro Games of the 80’s and 90’s

    How to Play NBA Hangtime on Nintendo 64

    How to Play NBA Hangtime on Nintendo 64

    I was a huge fan of NBA Jam on the SNES – I loved the over the top action and awesome multiplayer – and thats saying something considering I don’t consider myself a fan of basketball! When the Nintendo 64 came out, NBA Hang Time shortly followed and presented itself as a true sequel NBA Jam. So – is it any good?

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    In terms of gameplay, the game feels very similar to NBA Jam. The game is centred around 2 vs. 2 basketball games. You select a team of two players and battle it out! The controls are simple – you shoot with down C, pass with Right C, and turn on turbo by holding A. If you are on the defensive, you can block with down C. The simplicity of the controls makes the game quite accessible and fun. By combining turbo with shooting, you can do some pretty amazing dunks that are even more over-the-top than in NBA jam! The tension between using your turbo to run back to defend or save it for shooting makes for a fun dynamic in the game. Overall though – the gameplay is simple and fun, but there is not much depth and it can get a bit stale after a while.

    I found playing against the computer quite hard, but the true fun of this game comes from multiplayer action! I remember playing 2 vs. 2 with three of my friends growing up, which was an absolute blast! One troublesome issue that I initially found was that that when you are playing alone, you only control one of the players on your team and can’t take control of the other player unless you change the option in the menu. I found this an odd decision because it took control away from the player – but after changing this in the menu, all was well!

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    The game also included a CRAZY character creation mode (as seen below). You can create a player by modifying everything from facial features (including chicken head) to your height and stats. While I didn’t play with it very much, I think I would have loved it as a kid back in the 90’s. Once complete, you could save your player and use him in regular matches which was quite hilarious.

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    In terms of graphics, the game looks pretty ugly with low resolution 2D sprites – but there is a charm to it that I find nostalgic. The game runs very well with no slowdown that I was able to appreciate. The heads of each character are supersized which looks a bit jarring initially but fits nicely with the rest of the over-the-top action. The game also employs a lot of fun special effects so spruce up the ball and players like making the ball a fireball! The music in the game is low quality but the announcer can be fun at times, although the flow of speech is usually quite truncated making it sound quite artificial.

    This slideshow requires JavaScript.

    In summary, this is a simple over-the-top basketball game that can be fun in short bursts but lacks staying power. If you have friends to play with, pick this one up and create some funky characters to play against each other! If you are planning on playing this one alone however, I wouldn’t bother picking it up. Overall, the game isn’t quite as good as NBA Jam but still deserves a score of 7/10 for its great multiplayer action!

    Nintendo 64
    Released in 1997 by Midway
    Grade: B+

    If you can just accept that this game is the same as NBA Jam while also different from NBA Jam, it’s a fun time and one of the better sports games on N64.

    Where it falls in the series

    It’s a fun take on the original NBA Jam, which debuted in arcades in 1993 and was beloved on the 16-bit consoles in 1994. Hang Time was also on SNES, Genesis, and PS1, and those versions aren’t quite up to snuff with this N64 version.

    A slew of arcade B-ball games followed with names like “Street” and “Hoopz” but changed the format significantly. There’s even a 5-on-5 game called NBA Jam for N64 and it’s nothing like the original and it stinks. The big comeback for genuine NBA Jam action was EA’s fantastic 2010 version, also titled simply NBA Jam.

    Praises and gripes

    To most people, this game is a lesser version of the original, and the control feels clunky by comparison. But after a few games, you’ll get the hang of it pretty easily. It’s still ultra hyper 2-on-2 basketball action. The controls are still basic. The strategies are still straightforward.

    To spice things up, there’s not just “He’s on fire!” but there’s also “team fire,” which you activate with “double dunks,” where you lob the ball mid-flight to your teammate who slams it. The double dunks are an interesting strategic wrinkle. A savvy gamer would use them to avoid a block more than any other reason.

    Defense is a bigger part of the game. The court feels small, and the four players can pile up easier than you’d think. Defenders can rack up a lot of steals by tracking down their man and shoving relentlessly.

    The graphics are what they are. The color balance is off and it’s dark, but it’s actually easier on 2017 eyes than most N64 games. The animations have a nice simplicity to them, and most of the dunks are awesome.

    For solo gamer dorks like me, it’s a big drawback that the CPU is pretty easy to beat. That’s not the case with the original or the 2010 remake.

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    This version of NBA Hangtime falls very short of expectations.

    By Gamespot Staff on May 2, 2000 at 1:24PM PDT

    Midway took a lot of heat when its arcade basketball game hit the Nintendo 64, despite delivering a near-perfect arcade experience. Unfortunately for PlayStation owners, this version of NBA Hangtime falls very short of expectations and definitely deserves all the stinging criticism it’s going to get.

    NBA Hangtime is the unofficial sequel to NBA Jam, and it plays very similarly. The same tried and true gameplay formula applies: Two-on-two basketball that has few rules, no fouls, and plenty of spectacular dunks. Defense consists of knocking down guys on the other team and swatting away balls. Offensively, it’s just as satisfying to embarrass the opposition by performing gravity-defying slam dunks as it is to score. If you score three times in a row, you get the special bonus of being “on fire.” That is, you can drain shots from virtually anywhere on your half of the court.

    Hangtime becomes more fun with every human player who’s added to mix. Get up to four playing simultaneously, and the stage is set for some fun and fierce competition. Finding decent players shouldn’t be much of a problem, as Hangtime’s simplicity makes it easy for novice players to pick up. To further spice up the matches, custom players can be created to resemble anything from a clown to a seven-foot chicken. These created players win extra attribute points (allowing them to improve their scoring, speed, etc.) by answering trivia questions correctly at the end of each match. After answering a lot of questions correctly, your created player will be nearly unstoppable. There are also the requisite hidden characters that can be accessed through the password menu.

    Fast-paced gameplay is what Hangtime is supposed to be built on, and the lack of it is what really cripples the PlayStation version. There’s entirely too much loading time – especially for a game that only lasts a few minutes. It loads to start the game, then again between quarters, and also for substitutions. Although this is somewhat forgivable because of the storage medium, the slowdown during gameplay is not. Inbounding the ball and having four players on the screen at once seems to give the game fits. It makes the play sluggish for just enough time (and regularity) that the game becomes annoying to play. While the game’s graphics do justice to the arcade, they are by no means cutting edge. The PlayStation isn’t a great machine when it comes to 2-D graphics, but it isn’t as weak as Hangtime’s questionable performance implies. The only portion of the game that surpasses the N64 version is the music, which isn’t much of a feat considering the space that CD-based games have available to them.

    Hangtime’s technical problems undermine the very elements that make this franchise so compelling. Unless you’re a die-hard fan of the arcade game (and only own a PlayStation), stay far away from the PlayStation translation of NBA Hangtime – it makes the N64 version appear a delectable treat.