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Dying Light 2 PC Update 1.2 Patch Notes

Techland has released the patch notes for update 1.2 coming to the PC version of Dying Light 2 today, March 9. The update includes many fixes to aspects of the game, such as story progression, co-op, combat, and more.

Since the game’s debut on February 4, players have reported several issues which have made the action RPG challenging to get through. The new patch is quite a long list of improvements and should be a step in the right direction. Check out the full patch notes or update 1.2 coming to the PC version of Dying Light 2 below.

Dying Light 2 PC Update 1.2 Patch Notes

Dying Light 2 PC Update 1.2 Patch Notes

Story Progression Fixes

  • All known cases with “Deathloops” eliminated.
  • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
  • Solved problems with safe zones (in-game clock stops, can’t sleep).

Co-op Fixes

  • Stability issues fixed: crashes or black screens in certain situations
      • Numerous story progress blocks fixed
      • Fixed issues with accepting invites
      • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
      • Fixed co-op parties spawning in distant places
      • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
      • Fixed enemies and players falling through the ground in certain situations
      • Several performance drops fixed

Nightrunner Tools Fixes

  • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
      • PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.

Important Combat Improvements

      • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
      • Performance of blunt weapons improved to reflect the sense of weight.
      • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
      • Human opponents can now block players’ attacks during light hit reaction time.
      • Light hit reactions for human enemies have been shortened.

New ragdoll’s behaviors.

  • Opponents enter ragdolls more often.
      • Ragdoll works more naturally.
      • Ragdoll behaves differently depending on the used weapon type.
      • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
      • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
      • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).

Night Improvements and Balance

  • Howler’s senses range increased.
      • Increased the Howler resistance to range weapons.
      • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
      • Volatiles come out of hiding spots faster during the chase.
      • Level 4 of the chase is now more difficult.

UI/UX Improvements

  • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
      • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
      • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
      • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
      • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
      • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
      • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
      • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
      • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.

Improvements to the Final Boss Fight

  • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
      • Alternate opponent behaviors in Phase 2 during CO-OP play.
      • Opponent performs area attacks more frequently during CO-OP sessions.
      • Shortening the narrative scenes between the phases in a boss fight.
      • Boss fight pacing improvements.

Outro Improvements

  • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.

Balance Tweaks

  • Higher Rank Bows are now more easily accessible at Merchants and in the world.
      • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.

Technical Improvements

  • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
      • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
      • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
      • Improvements in outdoor lighting.
      • Improvements to sun shadows.
      • Improvements to spotlight shadows.
      • Improvements to Motion Blur – added intensity and distance blur customization.

Brutality Pack

  • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added.

Check out Dying Light 2 on PS4, PS5, Xbox One, Xbox Series X/S, and PC.